Heroes of Newerth อัพเดตครั้งใหม่ ควายเผือก Tundra พร้อมฟีเจอร์ใหม่สุดเจ๋ง

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Heroes of Newerth อัพเดตครั้งใหม่ ควายเผือก Tundra พร้อมฟีเจอร์ใหม่สุดเจ๋ง

 

 

     สิ้นสุดการรอยคอยกันเสียทีนะครับพี่น้อง สำหรับฮีโร่ใหม่ ควายเผือก Tundra ที่งานนี้ก็มาในสภาพของฮีโร่พอร์ทของ DotA อย่าง Beast Master ซึ่งคาดว่าในอนาคตฮีโร่ตัวนี้ก็น่าจะกลายเป็นอีกหนึ่งฮีโร่สาย Str ที่เป็นตัวทำเกมหลักๆ แน่นอนครับ

Version 1.0.3.1
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- Fixed the changelog ingame to be the  correct version

Version 1.0.3
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Darkwood Vale

- Removed two neutral spawns, replaced them  with outposts
- Replaced two of the higher tier neutral  camps with tier 1 neutrals
- Outermost towers are now level 1 towers  (instead of level 2)
* This means they will do slightly less  damage and less starting health, same as the outer most towers on  Caldavar
- Lowered building health on this map by  25%, lowered ranged rax health regeneration rate by 25% (these changes  only affect the darkwood vale map)
- Moved some trees to allow better ward  spots to cover runes

Ingame

- Players will no longer see trees die in  fog
* Meaning, juking with Logger's Hatchet / Runes of Blight is now much more fun!
- Added an interface option for "Double  Activate." When enabled, certain items and abilities may be  double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph,  Inner Light, Protective  Charm, Camouflage, Nature's Protection, Arcane  Hide, Healing Wave, Cursed Shield, Fire Shield,  Frenzy, and Focus  Buffer are used on self
- Added new game interface option "Move To  Spawn On Disconnect"
* When enabled, the server will  automatically issue a move command to your hero to move back to base  whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold  Position"
* Functions exactly like "Hold Position",  except it also cancels animations
* Players who want this functionality can  replace their current Hold keybinding with the new Cancel and Hold  keybinding
- A unit in the air no longer gains the 25%  "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra  evasion
- Health and Mana bars for heroes will now  show the damage they take
* This new 'shadowed' bar can be turned off  in the options menu
- If the player drag-selects, and the  current active control entity is not a hero, and the selection contains a  hero, then the active control entity will become the first hero in the  selection.
* This allows players to drag-select  ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active  unit.

- Scorescreen now contains voting options  (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an  effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's  exp/min, even if he reached max level
- Neutral creep agro range for allc reeps  set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no  one can hit him anymore
- Added a visual effect for Main health  bars, they now course with energy
- Modified the internal random number  generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore  trees if their target scheme ignores them
- Hero health/mana bars are now shadowed  with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to  illusions
* Fixes illusion steamboots, illusion fayde  stance, etc

Pre-Game

- Added "Potential Hero Selection"  functionality
* At the hero selection screen, you can  right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can  see your potential hero (the enemy team can't)
* If you run out of time, you will select  that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1...  Let's get it on" countdown from happening after the hero selection  screen
- Loading bar now courses with energy
- The game lobby will no longer display the  message "PlayerName has connected." once for their initial connection,  and again when they have finished loading
* It will now say "PlayerName is  connecting." and "PlayerName has connected." to  distinguish the  different events
- Set the max channel chat message (250),  max game chat message (150), chat channel topic (140), and channel name  length (30).
- Channel messages will only play sounds  when receiving a message in the current channel that has focus
* This fixes all  the sounds that used to  play when a user was in multiple channels at the same time
- The channel name + topic area of the  channel is now truncated off properly and no longer wraps off the panel  onto the rest of the UI for long channel topics
- Added a hovertip to the channel name +  topic so if the topic is 95+ chars, if you hover over it it displays the  full topic, similar to how long game names work in the Public Game  interface
- The game lobby will now play the epic  lobby.mp3 music
- Moved the voip mute button/icon things to  the small colored circle to the side of the player slot (which normally  is only used for the right-click menu) in all game phases
* The normal right-click menu (which is  only available pre-hero-picker) now occupies the same spot used to show  the player's avatar/left-click to join button)

General

- Fixed a bunch of random crashes caused  from clicking the "Disconnect" button
* Before, clicking the button had a small  random chance to corrupt a random place in memory that caused you to  crash at a random time doing something random
- Updated the wording of some of the  tooltips to be a bit more clear
- When viewing a player's stats, "Public  Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user  loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning  off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following  each other and one of them joins a game, the other one will now join  that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking  interface
- Fixed crash when CLIPBOARD selection is  unowned and an attempt is made to paste
- Fixed an issue that disconnected a user  if they typed a player's name into the IM window
- Fix to the close button of the MOTD so  you can click it easier
- Fixed mousewheel events not having the  correct coordinates in windowed mode
- Re-organized the options menu slightly
- The game list is no longer cleared when  closed
* The list will only auto-refresh when it  is opened for the first time or a game starts
- Fixed Official Stats or No Stats showing  up when you invite someone to a game
- Removed cast time on Taunt

Items

Courier
- Will now be attacked by Towers and the  Well

Geometer's Bane
- Grants 0.1sec invulnerability on  activation

Hellflower
- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear

Puzzlebox
- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be  dispelled

Steamstaff
- Price lowered to 800 from 900

Stormspirit
- No longer silences or perplexes, just  stuns
* This allows you to queue up orders while  under it's effects

Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act  stupid when Dark Lady Ults
- Valkyrie Arrow,  Devourer Hook, and Voodoo  Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

Accursed
- Fire Shield  dispels stuns once again
- Flame Consumption  will no longer automatically activate below 400hp. Must be cast  manually.
* This means that silences/stuns/etc will  prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame  Consumption while silenced

Arachna
- Spider Sting  will no longer stand there like a dummy if a hero blinked while the  projectile was midair

Behemoth
- Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will  go through magic immunity

Bubbles
- Shell Surf  vision increased from 600 to 800 units and now keeps granting vision if  it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell  Toss that was resetting the cooldown incorrectly
- Song of the Sea  now hits units in fog and invisible units
- Take Cover  no longer perplexes
- Kelp Field  will no longer deal damage or stun magic immune heroes

Chipper
- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide  now is now correctly displayed when originating from a position within  fog

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker  cooldown increased from 15 to 20
- Tinker  manacost increased from 25 to 50

Forsaken Archer
- Call of the Damn's  skeletons will no longer trigger neutrals to use their abilities

Gauntlet
- Infernal  Instability now has an instant cast time
- Cast range on Grapple  increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm
- Mighty Swing  can now be toggled on and off

Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void  cooldown increased from 7 seconds to 10 seconds

Magmus
- Volcanic Touch  now correctly deals damage to Mechanical units

Maliken
- Fixed tooltips
- Possession  manacost lowered from 150 to 100

Nymphora
- Number of people taken with her Teleport  increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium
- Slow from missing a Cannonball  lowered from 4s to 2s

Pollywog Priest
- Max distance of Electric  Jolt lowered by 200

Pyromancer
- Phoenix Wave  can now target both units and the ground

Sand Wraith
- Using Manifest  no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly  state the cooldown changes to 70s at all levels with it

Soulstealer
- Fixed the "being knocked down" while  using an item bug

Succubus
- Fixed a bug causing sleep to sometimes be  removed instantly by a creep
- Succubus' Hold  cooldown lowered from 120s at all levels to 120/110/100

Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers  responses like Corrupted Disciple's Static  Discharge

Valkyrie
- Javelin will  now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit  invulnerable allied heroes

Wildsoul
- Damage when the bear dies now properly  goes through immunities
- Updated his tooltip to reflect that he  takes damage when his bear dies
- Beardulon  abilities reworked very slightly
* Gains Return  at level 1
* Gains Entangling  Claws at level 2
* Gains Demolish  at level 3
* Gains Magic Resist  at level 4
- Wild cast  time removed, letting him cast it on the run
- Base movespeed while in Bear Form increased from 270 to 285

Wretched Hag
- Bat Blast  can now target both units and the ground

Zephyr
- Cyclone  damage halved against non-hero unit

     มองดูเผินๆ แล้วจะพบว่า Changelog ในเวอร์ชั่นนี้ยาวเหยีดมากๆ แต่ส่วนใหญ่จะเป็นการปรับบาลานซ์หรือบั๊กต่างๆ แต่ทื่น่าสนใจจริงๆ ผมจะขอหยิบมาพูดกัน 2 หัวข้อคือ

     Double Activate  ระบบใหม่ ที่เพิ่มเข้ามาสนับสนุนการใช้งานไอเทมหรือสกิลประเภทกำหนด Taget แต่สามารถใช้ใส่ตัวเองได้อย่าง  Homecoming Stone and  Post Haste  Health Potions and Mana Potions โดยจะสามารถใช้ใส่ตัวเองได้ทันที อย่างเช่น ถ้าเป็นไอเทมประเภทวาป เมื่อกดใช้โดยดับเบิ้ลคลิ๊กที่ไอเทมสองครั้ง ก็จะเป็นการวาปกลับบ่อน้ำทันที หรือไอเทมประเภทฟื้นฟูค่า HP MP ก็จะเป็นการใช้ใส่ตัวเองทันทีเช่นกัน

     และในส่วนของสกิลต่างๆ ก็สามารถประยุกตร์ใช้กับระบบนี้ได้ อย่างเช่น Grace of the Nymph หรือ  Inner Light เป็นต้น ซึ่งจะช่วยย่นระยะเวลาคลิ๊กให้เราได้อย่างมาก

     Move To  Spawn On Disconnect  อีกหนึ่งฟีเจอร์ที่เพิ่มเข้ามาในเวอร์ชั่นนี้ ซึ่งจะช่วยให้เราเดินกลับบ่อน้ำทันทีที่หลุดออกจากเกม จากแต่ก่อนที่หลุดแล้วต้องมาเสี่ยงเป็นเสี่ยงตาย หากเพื่อนใจดีก็เดินกลับให้ แต่ใครใจร้ายก็เอาออกไปตาย แต่ระบบใหม่นี้จะทำให้เราสามารถเดินกลับบ่อน้ำได้ทันทีโดยไม่มีความเสี่ยงแต่อย่างใด

     และในส่วนของฮีโร่ใหม่นั้น ในเวอร์ชั่นนี้ก็มีเพิ่มมาแค่ 1 ตัวเท่านั้น จากที่ทาง S2Games ส่งเมลล์มาบอกว่ามี 2 ตัว ซึ่งก็คงจะอัพเดตมาไม่เสร็จเป็นแน่ แต่คาดว่าในเร็วๆ นี้เราก็คงจะได้พบกับฮีโร่ใหม่แน่นอนครับ ไม่แน่ว่าอาจจะเป็นฮีโร่สาย Str ตัวสุดท้ายก็ได้ แต่จะเป็น Original หรือ Port ก็ต้องมาลุ้นกันต่อไปละครับ !!!





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